Work / Devices
LESNAR PLAY
Couch co-op without a console. The television runs the game and its own local relay, and phones join as controllers by scanning a code.
Prototypegame: Comet Circuitno app · no account · LAN only
The phone is the controller
TCL TV01

PHONE02

LOBBY03

No console, no laptop, no cloud
- The TV hostsThe game and a WebSocket relay run on the television itself.
- A code to joinThe screen shows a QR code and a four-digit join code, rate-limited.
- The phone playsThe pad opens in the phone's browser. Nothing to install, no account.
- Nothing leaves the roomInputs travel over the local network only, under a strict content policy.
Measured on the TCL
With one real phone connected, version 0.4.0.
26.97%
janky frames during play; the first prototype measured 43.11%
Frames
Over budget14ms
median frame time; p99 117 ms
Pacing
Measured186.9MB
memory in use on a 2 GB set
Memory
MeasuredWhat this page does not show
- Four real players: four-player play has only run with simulated pads.
- Smooth frame pacing: still well over budget on the TCL.
- Bluetooth gamepads: untested.
- Distribution: it is not published.